![]() ![]() *: Folder1 x3, DrillComp2 GMD, Higsby's order service (2000z)Ĭ: DrillComp4 GMD, ACDC Area 2 NetDealer (500z), Higsby's order service (2000z),Ī: SciLab Area 1 Level 1 GMD, Folder2 x3, Higsby's order service (6000z)Ĭ: Oran Area 2 BMD, End Area 1 Level 1 GMD G: End Area 1 Level 2 GMD, End Area 1 NetDealer (7600z) Some chips, like Otenko and Bass, are written in a slightly less compressed way in the NDS version due to the extra space.Ī: Folder1 x2, Folder2 x1, DrillComp4 GMD, Higsby's order service (2000z)ī: Folder1 x2, Folder2 x1, DrillComp1 GMDĭ: Folder2 x3, Oran Area 3 item panel, SciLab Area 1 Level 1 GMD, Higsby's order service (5000z)Į: ACDC Area 2 NetDealer (5000z), End Area 4 Level 1 GMDį: Factor圜omp1 BMD, SciLab Area 2 Level 2 GMD, Higsby's order service (9000z) The descriptions below are from the GBA version.In the Nintendo DS version of this game, it follows the original location as per Japanese version. Those chips involved will be marked as (JP) for Japanese and (EU/NA) for Europe/North American release respectively. Due to the international version have certain areas of dungeon removed from the original Japanese version, the locations of blue Mystery Datas (BMD) in those areas are relocated to accessible locations while the chips obtained in GMDs for those original areas of said dungeons are inaccessible outside of Chip Trader or cheat device. ![]() Some of the battle chips are only accessible through e-Reader cards in the following format: 136-E002 Mayl's Present and is only possible for GBA. "DS only" means that said chips or code are only accessible in Mega Man Battle Network 5: Double Team DS exclusively through Lotto Numbers and will not work in the Game Boy Advance version. If a chip code has "None" location, it's usually obtainable via Chip Trader only. Some codes are more accessible in different versions of the game.For green Mystery Data (GMD) locations, the "Level" corresponds with the virus tiers, controlled by opening or closing the gates into Nebula Area 1 and 4. ![]() In the end, the number was never released. This discovery was acknowledged by Capcom stating that its inclusion was a safety measure so the chip can be obtained with a Lotto Number. It was promoted as such by Capcom themselves, even excluded the Lotto Number from the game's guidebooks. Before that, it was widely believed that a copy of Mega Man Zero 3 with an unclaimed copy of the chip was required to receive it.
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